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NVIDIA Kaolin Wisp provides a variety of configurations and building blocks for researchers NVIDIA Kaolin Wisp feature highlights

The library consists of modular building blocks that can be used to create complex neural fields and an interactive app to train and visualize the neural fields.įigure 2. The goal of Wisp is to provide a common core library and framework for research on neural fields. It is built on top of the core Kaolin Library functionality, which includes more general and stable components for 3D deep learning research. NVIDIA Kaolin Wisp was developed as a fast-paced research-oriented library for neural fields to support researchers navigating the challenges of a growing discipline.
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However, this computational efficiency can also be a barrier for research due to the highly specialized and optimized code that can be difficult to adapt and extend. It unlocks a new frontier of practical applications and research directions due to its computational efficiency. One important milestone is NVIDIA Instant-NGP, which has recently attracted much attention from the research community due to its ability to fit various signals like neural radiance fields (NeRFs), signed distance fields (SDFs), and images at near-instant speeds. Work is often duplicated among research groups–creating whole interactive applications to visualize the neural field outputs, for example. The ramp-up cost for new projects can be considerable, with the components of neural fields increasing in complexity. Implementation differences can cause large variations in quality metrics and performance.
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Research on neural fields is moving fast, which means that standards and software often lag behind. NVIDIA projects such as NGLOD, GANcraft, NeRF-Tex, EG3D, Instant-NGP, and Variable Bitrate Neural Fields, are advancing state-of-the-art technology in neural fields, computer graphics, and computer vision in various ways. These representations have been proven to be useful in various applications like generative modeling and 3D reconstruction. Neural fields can represent 3D data like shape, appearance, motion, and other physical quantities by using a neural network that takes coordinates as input and outputs the corresponding data at that location. Research on neural fields has been an increasingly hot topic in computer graphics and computer vision in recent years.
